﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using GameEngine.Scenes;

namespace GameEngine.Managers.IManagers
{
    public interface ISceneManager
    {
        void Initialize();
        void Update(GameTime gameTime);
        void ClearScenes();
        List<Scene> GetActiveScenes();
        Scene PeekScene();
        Scene PopScene();
        void PushScene(Scene scene);
    }
}
